UPDATE: v1.01
EZ Menu for Gamemaker » Devlog
FIXES:
- Adjusting the controller preset setting no longer results in Music/SFX settings being reset
- Controller preset settings no longer go for the next option when fiddling with other settings (mostly gutting the godawful tracking system I wrote fixed this)
- Exiting to the main menu in the pause menu and then immediately returning to the example project no longer results in the button to return to the menu being highlighted first the next time you pause the game
- Muting the music and then quitting the game no longer results in the game ignoring your settings the next time you play the game
- The enemy count in the second level of the example project has been reduced
ADDED:
- Users now have the option to exit the settings menu without applying their settings
- As a result of this, resolution swaps now only occur when the user applies their settings
TODO (Not guaranteed, but if I can get around to it, I'll try):
- Custom key/button binding system
- Make an example project that isn't ass
***
HOW TO UPDATE THIS ASSET IF YOU'RE USING AN OLDER VERSION:
Import the new asset file into Gamemaker and select both oMenu and oPause from their respective categories. Gamemaker will ask you if you want to replace your current files with the new ones or keep the current ones. Select replace on both, and then drag the new files back into whatever folder hierarchy you're using.
Files
2012_ezMenu_1.01.yymps 7 MB
Jan 17, 2023
Get EZ Menu for Gamemaker
EZ Menu for Gamemaker
Status | Released |
Category | Assets |
Author | FIREWORK ENEMA |
More posts
- 1.02: Delay95 days ago
- 1.02: What's been taking so long?Nov 22, 2023
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